

- SUBNAUTICA MULTIPURPOSE ROOM FRAGMENTS 2018 MOD
- SUBNAUTICA MULTIPURPOSE ROOM FRAGMENTS 2018 UPDATE
- SUBNAUTICA MULTIPURPOSE ROOM FRAGMENTS 2018 UPGRADE

Subnautica is officially completed and out of Early Access.Can no longer despawn Aroura by building base pieces next to it.Changing quality settings in game reminds player to restart the game.Can not despawn Aurora by building a base next to it anymore.Lost river creatures now immune to brine.Physics bugs with ion cubes and precursor keys fixed.Non-localized text removed from color customization terminal.Disallow poster placement where wall lockers are disallowed.Builder menu usable with swapped mouse buttons.Controller navigation and selection boxes fixed.Cyclops flooding leak indicators now clearly outside of the hull.
SUBNAUTICA MULTIPURPOSE ROOM FRAGMENTS 2018 UPDATE
SUBNAUTICA MULTIPURPOSE ROOM FRAGMENTS 2018 UPGRADE
Fixed Cyclops upgrade station depth module icons.Fixed Cyclops upgrade station text display.Fixed ingredient tooltip sometimes only showing the first three ingredients.
SUBNAUTICA MULTIPURPOSE ROOM FRAGMENTS 2018 MOD
Disabled managed code stripping for mod support.Fixed PRAWN suit stuck in air if built far away.Fixed Lifepod ping not staying disabled on game load.Rocket platform physics issues addressed.Hardcore mode: Low oxygen will no longer warn you.Improved world streaming: You should no longer be able to outrun terrain or fall through the world in a PRAWN suit.Performance and lots of under-the-hood improvements.Added Serbian (Cyrillic) language support.Console Commands are now activated by pressing Shift and Enter (Or `).Added Intro and Loading screen improvements.Obstructions are now highlighted when trying to build a base in an invalid location.Tools are no longer holstered while running.Table Coral now only drops a singular chunk instead of multiple pieces.Updated Shuttlebug and Tiger Plant behavior.Bioreactors, Nuclear Reactors, and Alien Containments now switch to their topless designs when built in a room with a glass dome.Large Room Glass Dome and Multipurpose Room Glass Dome added.Large Room Partition and Large Room Partition Door added.2.1.2 Xbox Castles & Coffee + Precursor Update.1.6.9 (Xbox One release): Crash Sequence.I don't regret it one bit, because I've had such a blast, but if there's a way I could have my cake and eat it, too, I would, lol. It feels like a game that would really wow me if it was the usual play the game when it's released rather than an early access title. My only regret is that I'm experiencing all of it piecemeal. I really like how they're telling the story of the Aurora, the Degasi survivors, and eventually, the aliens. They have two working in the game right now, but that means you can only go back and forth. I'm especially interested to see how they implement the teleports. I'm excited to see some of the alien technology they bring to the game. And adding all of the precursor gun affects was a blast to go through. I had no idea they were under the safe shallows the whole time. For some reason I always thought they were over by the floating island. This last playthrough was my first time in the jellyshroom caves. I didn't get the game until the October update, but I think I've done about a dozen playthroughs at this point. It's fun gradually building up the blueprints and the mats to build everything. Yeah, I really enjoy the beginning best of all. I've been waiting to play the game for a day or two, so I can have something to sink some hours in when I get my Vive today! There are a few biomes that I haven't explored, but I think I'll save them for the next playthrough so I'll have something new to experience. I'm about 50 hours into this game, and have just about finished all of the progression.

This first playthrough, I had went in without doing any research of technology or lore - so I didn't know that you could use the thermal vents for energy. In my next playthrough, that will be my preferred location. Usually by the south one, because it's closer to my preferred path to the inactive/active lava zones. Without a fabricator somewhere else it's restart game time.īut I like building my first real base next to one of the thermal vents in the safe shallows, so I've got plenty of energy without having to maintain it. I build the I-corridor base as soon as I can below the lifepod somewhere, because I get concerned the lifepod will disappear on me, as it's done before. Originally posted by slxpress:I just build a whole new base.
